List of Possible Abyss Locations

This page is part of my fan-made FATE setting for the anime Made in Abyss. The master document can be found here.

The locations on this list are mostly locations taken from various Pokemon Mystery Dungeon games and given flavour text to inspire the DM to create a mission leading to this area. Connect the areas how you please.

First Layer: The Edge of the Abyss

Upper Reaches: 

Beach Cave: A series of small caves that connect the Abyss to the shores of the Beoluska Sea that surround Orth.
Boulder Quarry: A quarry used by the people of Orth to gather construction materials.
Breezy Meadow: A broad, safe meadow favoured for young children and families first entering the Abyss.
Happy Outlook: An area of cliffs which provide an excellent view into the Abyss.
Heart Lake: A small lake that appears perfectly heart-shaped when viewed from above.
Jeweller’s Road: An entry into the abyss where jewels and relics of low value are often discovered.
Kilionea Road: An entry into the abyss commonly used by civilians due to the low level of danger. Connects to the Breezy Meadow and Boulder Quarry.
Ochre Quarry: A shallow quarry where a wide diversity of mineral types used in dyes and construction are found.
Spring Cave: The site where fresh water wells from the lower levels of the Abyss, giving the town of Orth their water supply.
Sunbathed Garden: A glade of Eternal Fortune flowers.
Tiny Woods: A forest full of unusually small plants and animals.

Leafy Highlands: 

Apple Woods: The source of most fresh fruit for the town of Orth, containing a wide diversity of fruits and berries that are safe to eat.
Dragon Gate: An elaborate gate built by a long-past civilisation.
Eternal Ruins: The remains of a destroyed village, inhabited by people long gone.
Fossil Excavation: A quarry notable for turning up many strange fossils, of animals never before seen.
Giant Stone Meadow: The site of a series of standing stones once used for ritual purposes.
Meteorite Crater: The crater left by a meteor impact many years ago. It has only recently become safe to explore.
Northwind Meadow: A deceptively pleasant meadow known for containing multiple Silkfangs.
Sacred Ruins: A building that hosted a lampmaker in prehistory, and where multiple ancient lamps have been discovered.
Sealed Shrine: A cave with an entrance covered by a large stone, covered in warnings written in recent times by an unknown delver team.

Lower Crags: 

Ancient Barrow: A cavern where the dead of an ancient civilisation were laid to rest together.
Bustling Valley: A ravine where hammerbeaks reproduce in the spring.
Dreamstate Island: A floating island, held above a sheer drop by an unknown force.
Fortune Ravine: A gully famous for high numbers of four leaf clovers.
Prism Bridge: An enchanted bridge to Dreamstate Island that only appears after rain.
Silent Chasm: A narrow valley where an unusual moss dampens all sound.

Second Layer: The Forest of Temptation

Alluring Holt:

Forest of Faeries: A forest where multiple delvers have reported encounters with strange, tiny beings resembling the fae.
Plentiful Grotto: A frequent pausing point for delvers, due to the availability of food and fresh water for those with survival skills.

Inverted Forest: 

Grove of Whispers: A dense copse known for containing many animals that hunt through deception.
Seeker Camp: The first manned delver camp, where expedition teams ranked Proficient and above may rest and access Delver HQ resources.

Rim of Peril:

Crags of Lament: An exposed series of crags near the lip of the third layer frequently used as nesting grounds by flying animals.
Triangular Temple: A ruin that hangs from an eave of stone, defying time and gravity.

Third Layer: The Great Fault

Shallow:

Crystalline Crossing: A series of tunnels near the lip of the Great Fault known for their abundance of giant crystals and clear lakes. 

Medium:

Buried Relic: A complex system of caverns believed to have been carved out by an ancient civilisation. This area is not fully mapped, and is a hotspot for delvers in pursuit of unique relics.

Deep:

Guidance Ruins: While difficult to locate in the deeper levels of the Great Fault, these provide a safe path to the Goblet of Giants.

Fourth Layer: The Goblet of Giants

Abandoned Cavate: Eerie, long-deserted cliff structures that are currently inhabited by Teien Outpost. It is believed that the Curse of the Abyss is weaker there.
Lost Wilderness: A famed garden of Eternal Fortune flowers, beloved by many delvers of the Abyss.
Path of No Return: A steep, brutal path popular with delvers seeking to reach the Sea of Corpses quickly. The grade of this passage makes return extremely difficult, as sudden increases in altitude leave the delver vulnerable to the Curse.

Fifth Layer: The Sea of Corpses

Ido Front: The final manned delver outpost, where the elevator to the Capital of the Unreturned is based. 
Spiral Vortex: A complex of eddies and whirlpools that can drag a delver from the top to the bottom of the fifth layer in minutes, at considerable risk.

Sixth Layer: The Capital of the Unreturned

Joyous Tower: Supposedly, an impossible tower that allows wishes to be granted at its summit.

Seventh Layer: The Final Maelstrom

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