This page is part of my fan-made FATE setting for the anime Made in Abyss. The master document can be found here.
|Academics||Your character’s learned knowledge of the historical, social, and scientific aspects of this setting.|
|Agility||Your character’s nimbleness and proficiency in gliding or flying, as well as other feats of agility.|
|Athletics||Your character’s level of fitness and strength.|
|Burglary||Your character’s aptitude for stealing, breaking into places, and escaping from complex situations.|
|Contacts||Your character’s skill in knowing the right people and forging new social connections.|
|Crafts||Your character’s expertise in manufacturing and utilising practical equipment.|
|Deceive||Your character’s ability to lie to others.|
|Empathy||Your character’s aptitude in observing and relating to the emotional cues of others.|
|Fight||Your melee attack skill. Used for any and all character builds that attack in a melee style.|
|Investigate||Your character’s ability to investigate situations and make discoveries.|
|Lore||Your character’s learned knowledge of the supernatural and arcane aspects of this setting.|
|Notice||Your character’s ability to notice elements of their surroundings.|
|Provoke||Your character’s skill in provoking a negative emotional response from others.|
|Rapport||Your character’s skill in provoking a positive emotional response in others.|
|Relicry||Your character’s knack for working with relics and other complicated or archaic machinery.|
|Resources||Your character’s access to material resources and wealth, and their ability to obtain it.|
|Shoot||Your ranged attack skill. Used for any and all character builds that attack in a ranged style.|
|Stealth||Your character’s knack in avoiding detection.|
|Will||Your character’s fortitude in resisting the Curse of the Abyss and other psychological challenges|
Easy character design:
Pick a high concept. This should be a short sentence that summarises the major facets of your character. Then, pick a trouble. What is your character trying to overcome? What flaws do they have, and what is holding them back? If you can think of them, you may also come up with 1-3 aspects, which are short sentences relating to some aspect of your character.
Pick some skills. Here’s recommended ones for backgrounds and encounter styles. You can also just make it all up, of course. Don’t forget, the only two combat skills are Shoot and Fight, so make sure you pick one or both of those if you intend to be fighting anyone.
Artificer: Relicry, Crafts
Sorcerer: Lore, Will
Warrior: Athletics, Agility
Merchant: Rapport, Resources, Contacts
Explorer: Notice, Investigate, Crafts
Scientist: Academics, Relicry, Investigate
Scholar: Academics, Burglary, Lore
Theologist: Lore, Empathy, Will
Come up with some stunts. Stunts are special traits your characters have that let them bend the rules or change the way a skill works for you. Normally, you can have up to three stunts, and you have a refresh of 3, meaning that you start each session with three Fate points. However, you can give up some of your refresh for more stunts, so you could have four stunts and a refresh of 2.
Here’s some example stunts:
- Always a Way Out. +2 on Burglary rolls made to create an advantage whenever you’re trying to escape from a location.
- Tough as Nails. Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.
- Trust Fund Baby. Twice per session, you may take a boost representing a windfall or influx of cash.
- Money Talks. You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause.
- Danger Sense. You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.